A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history. His tenure at SR began in late 2020 as a contributing Game Features writer before quickly becoming a Staff Writer, a role that gradually progressed into an Editor position. One of Kyle's earliest memories is of watching his older brother play Ocarina of Time, which probably explains how he ended up as an Editor for Screen Rant's Gaming section. Mario Golf: Super Rush's button input options will hopefully avoid this. Especially on courses that only spanned three holes in the first Wii Sports, one instance of botched motion detection could ruin a whole round. The party game nature of Wii Sports didn't lend itself to a control scheme focused on accuracy, and its actual golfing gameplay suffered for it. Motion controls worked well enough for Wii Sports, but Mario Golf - even though it's far from a realistic golf simulation game - requires the precision of button controls. While motion controls were adequate on the Wii and improved with Wii Motion Plus and the Wii U, the entire concept is generally disdained by gamers even with improvements, they can still be rather cumbersome and imprecise - and some players with disabilities can't use them at all. The news that Super Mario Galaxy wouldn't require motion controls in the Switch port was well received, and Nintendo has decided to do the same for the upcoming Skyward Sword HD remaster. The biggest leg up Mario Golf: Super Rush has on Wii golfing is an alternative to motion controls.
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